After The Storm
A Unity game inspired by Clash of Clans, with villagers who react to your choices.
Clip properties
- Track
- Games
- Role
- Developer
- Timeline
- Jan to Jun 2025
- Status
- Shipped

- villagers making their own decisions at once
- 100
The story
I really liked Clash of Clans and wanted to make my own game with villagers who react to what you do. If you pay more for one job, they’re more likely to do it. They have moods too.
I spent a long time learning Unity and getting those behaviors to work. It was fun watching the villagers make choices based on the things I changed.
Behind the build Tools & technical details
Unity · C#
Built in Unity with C#. State machines manage villager behavior, with task rewards and mood influencing their decisions. The finalist certificate below names the event and category.
The hard part
The villager AI was a lot. There were so many different states and behaviors to keep track of, and it got confusing fast. Getting their choices to make sense took most of the work.
What came out of it
After The Storm was a finalist for Best Peaceformers Challenge Game in the 2025 Games for Change Student Challenge. I learned a lot about Unity and how to make characters respond to the player.
Explore the project
A closer look
Finalist certificate, 2025 Games for Change Student Challenge
